Our main goal for Girmit was to take Lorna Inman’s superb 3D sculpted VR artwork, and evolve it into a unique, 360 degree, immersive experience showing the staggering story of the indentured servitude in Fiji. Due to our experience with VR, (which can be viewed on our youtube channel and in our other VR Work).
To begin, we needed to import all VR artwork for the project into the game engine, Unity. We used Unity for this project as it was compatible with the TiltBrush VR art, and allowed for creation of 360 degree videos. Once imported, we began to configure the shaders and post-processing for the art. This was a vital part of the project as it allowed us to specifically tune the colour grading to get the style that would visually look pleasant, and also compliment the artwork.
We were then able to re-create the camera animation that Lorna made earlier. To animate the camera we used a spline, as this would keep the user on a specific path without them being derailed during the experience, and also allow the 360 camera to have a complete view of the scene. This spline was a great choice as it allowed us to perfectly adjust the movement speed to match the flow of the story, and the timing of the audio. Once this was done we then began to render the project at 4k in 360, and of course, we encountered an issue.