FAQ

FAQ2024-03-24T20:50:33+00:00

Got a question? Hopefully our FAQ below will be able to answer it. If not, book onto a scoping call and we will be happy to help.

Do you help animations companies use Unreal Engine?2024-02-29T22:25:42+00:00

Yes. Unreal Engine is amazing for creating animations. What we love to help with is how to implement technology to improve productivity. For example, using VR handsets to create virtual production camera tracking, viewing the virtual scene through an iPhone. Using MoCap suits pushed and recorded directly in Unreal Engine. Reach out to us and lets create something amazing with your studio.

Can you make animations for music videos?2024-02-24T18:18:23+00:00

We have done alot of animations, motion capture of singers, special effects, and being technical advisors to music video shoots.

Check out the work we did with Sam Wiehl and Bonnacons of Doom.

Need an animation for the background of your show, our talented 3D creatives can help with that.

Do you offer CPD sessions? – Continued Professional Development2024-02-24T17:54:34+00:00

We pride ourselves with staying up to date with the latest technology changes. Attending conferences in person, online, as well as continuously training ourselves on the latest changes with immersive tech software (Unreal Engine, Blender, NVIDIA Omniverse, AI development etc) allows us to pass on the key informations to our clients.

Our sessions are bookable within our XR-Lab with refreshments provided and hardware to play with – VR headsets, AR devices, High-End AI machines, MoCap suits.

We are also available to do offsite sessions with a limit to the technology we can bring along.

Our current client base consists of;

  • Engineering organisations exploring 3D, rendering, and immersive tech.
  • Software development companies exploring immersive tech; virtual reality, augmented reality, AI.
  • Local authorities and councils being advised on the latest of AI and what they should invest in for the future.
  • Schools, Colleges, Universities, and training providers – we advise on what should be taught to prepare students for a fast-paced industry

We love sharing information to help you on your immersive journey. Check out our articles HERE.

Book a call with us to discuss your CPD needs.

Do you offer training?2024-02-24T17:45:29+00:00

Yes. We offer training and workshops for Unreal Engine, Blender, NVIDIA Omniverse.

We have our own training material for off-the shelf sessions, and also offer bespoke training diving deeper into any aspects you need.

Basic, Intermediate, and Advanced sessions are available.

Book a scoping call to discuss your training requirements – click HERE to book.

Do you offer managed XR / VR devices2024-02-24T17:42:15+00:00

Yes. We understand how difficult (and boring) it is to set up devices, install software, and make it as simple as turning on  a device loading direct into a single app, or a branded environment. For this, we offer a turn-key solution. We purchase the device, setup the accounts, install management software (we like ArborXR), and install the other software required, and ship direct to our clients.

Our clients like this because they receive a device which they only have to turn on and the management software takes care of the rest.

Contact us to discuss further.

Who can I contact for further questions?2024-02-24T17:15:28+00:00

Please book a call with us through our Contact page.

Or check out one of our many articles on the different areas we develop for; AI, Immersive, Arch Viz, Virtual Reality, Augmented Reality.

How can I provide feedback or get in contact?2024-02-22T16:37:31+00:00

You can contact us through our CONTACT page. If you wish to chat about anything on a call, please book a call through our SCOPING booking system. Also please feel free to call our office phone or email us direct info@scenegraphstudios.com

Metahumans, avatars, digital twins of people – do you create them?2024-02-22T15:41:30+00:00

Yes. We love making realistic avatars of people, be it CEOs, digital influencers, band members, or any other profession. Metahumans in Unreal Engine 5. Using Reallusion to create photo realistic characters. Blender with MakeHuman and other avatar setups. These avatars are setup to allow animations, motion capture setups, and capable of extensibility.

Our new AI push even allows you to build your own AI chatbot of yourself.

Is there a warranty or guarantee on your products/services?2024-02-22T15:38:36+00:00

This depends on the project, and the scope of support. Please check our terms and conditions. We are known for our support and we want our clients to love what they receive, thus we are flexible in certain instances.

What payment methods do you accept?2024-02-22T15:35:48+00:00

We are happy with bank transfers, PayPal, credit cards. There may be additional charges depending on global location, import/export, and credit card charges. This will be presented before purchase so there are no nasty surprises. If you need to pay by another method, we would love to help you with that.

How do I place an order?2024-02-22T15:33:38+00:00

The first step is to book a scoping call with a member of our team so we can understand your need with immersive tech and XR services.

On the scoping call we will quickly understand wether we will be a good fit for you and whether you will be a good fit for us. If we believe you do not require XR tech we will suggest alternatives instead of taking your money.

After the scoping call we will create a proposal. There is a charge for the proposal due to the level of detail we go into. If it does not require a proposal and we can create a small project within the scoping call, that is also available. After delivery of the proposal, you are free to take said proposal to another company or hire us to complete the project.

Do you ship internationally?2024-02-22T15:28:47+00:00

Yes. There are 2 options depending on the requirements of the project. Our software can be packaged and downloaded from a Google Drive/Dropbox/online storage location.

Our XR devices can be shipped with the software already installed. What ever configuration you need, we are happy to help fulfill your need.

 

Pitch4D – What is it?2024-02-22T08:26:30+00:00

Pitch4D is our very own plugin for Unreal Engine 4 and Unreal Engine 5 which allows us to import Power Point slides direct into Unreal Engine allowing for more immersive presentations allowing animations, CAD import, large scenes. It is even capable to do presentations in VR.

See Pitch4D in action HERE.

Do you build Mental Wellbeing XR / VR applications?2024-02-22T08:24:34+00:00

Yes. We love building tech for good projects. SpiritVR is a suite of VR applications incorporating Sensory Rooms for users with sensory (Sensory Seekers and Sensory Avoiders), Confidence allows users to practice public speaking, and Journey is a 6 week course teaching mindfulness.

Our portfolio also includes Dazzle, a VR application for a local mental health charity.

Our next endeavor is bringing AI to avatars to help build confidence for interview skills training.

Reach out to book a demo.

How can businesses measure the ROI of implementing XR solutions?2024-02-22T07:14:22+00:00

Businesses can measure the ROI of implementing XR solutions by tracking metrics such as increased efficiency, reduced training time, improved customer engagement, higher sales conversion rates, and cost savings from reduced errors or travel. Quantifying these outcomes against the investment in XR technology helps in assessing its financial impact and strategic value to the organization.

In practice, measuring ROI has previously been difficult. Within our project of SpiritVR, we have built a workbooklet so users can monitor their own progress. We have found this a great addition to the 6 week course, and have collated over 130 pieces of information leading to a result that SpiritVR – Journey reduces anxiety up to 24% on average*.

Our Managed XR devices comes with analytics for basics such as ‘how many hours has an app been used for’, ‘when was the device last activated’.

Scenegraph Studios also build API plugins to communicate from an XR device direct to a secure database.

* the testing has taken place with candidates already seeking mental health support.

How does Scenegraph Studios approach data security and privacy in XR projects?2024-02-22T07:09:02+00:00

We take security and privacy very seriously. From using 3 locations backups for any work (onsite and offsite). Backups are taken, daily, weekly, and monthly backups as well as version control. These measures are not specifically security but if the worst happened, then disruption to work and loss of work will be kept to a minimum.

Security is a top priority and we take precautions such as attending conferences, internal checks, and working with third-party organisations when needed.

Safeguards are put in place for maintaining a high level of privacy within the applications we help develop.

What is the typical timeline for developing an XR project from concept to launch?2024-02-21T22:00:51+00:00

This is a very open question. It depends on budget, type of XR project, and scope.

We have build basic AR application to place 3D models onto detected images within a few weeks, giving plenty of space for the client to review the different deliverables; Design Document, Phase 1 development, Phase 2 development, and delivery.

Book a scoping call and lets chat about your project. We can give a basic estimate of the length of time for a project.

Can Scenegraph Studios assist in procuring or recommending XR hardware?2024-02-21T21:54:44+00:00

100%. We love the devices from Meta and Pico which are great for VR and Mixed Reality.

Android devices for AR are great options if budget is an issue.

Apple mobile devices are amazing due to their LiDAR sensors and AI built into the devices… developing for these devices does incure additional costings due to licencing and hardware required for development.

What is the process for developing a custom VR application with Scenegraph Studios?2024-02-21T21:48:31+00:00

Developing a custom VR application involves planning and defining the project’s scope, followed by designing immersive experiences tailored to user needs. For this, a user profile is created to make sure Scenegraph and the client understand who the application is specifically for.

The process includes creating 3D models, environments, and interactive elements.

Developers then use VR development platforms to integrate these components, ensuring the application is interactive and user-friendly. Testing for usability and performance is essential before delivery to ensure the VR experience is engaging and operates smoothly across targeted VR hardware. This iterative process often involves adjustments based on user feedback to refine the final product.

At Scenegraph, we have been building VR applications since the Oculus Dev Kit 2 (over 10 years ago) and we pride ourselves on building VR applications for training, mental wellbeing, games, and fun.

What is the process for developing a custom AR application with Scenegraph Studios?2024-02-21T21:40:09+00:00

Developing a custom AR application with Scenegraph Studios typically starts with defining the project’s goals and user requirements, as well as the user profile it is being designed for. This is followed by designing the user experience and interface, creating digital assets (2D and 3D), and programming the application.

The development phase involves integrating AR technology with the app’s functionalities, which may include image recognition, spatial mapping, and 3D object rendering. Testing is crucial for ensuring usability and technical performance.

After refining based on feedback, the final step is deploying the app on the desired platforms, followed by ongoing support and updates.

Do you develop for Unreal Engine?2024-02-21T17:58:36+00:00

Yes. We love Unreal Engine. Our co-director Dr David Tully taught Unreal Engine for over 7 years at Liverpool John Moores University teaching games development and virtual reality.

We love creating applications, music videos, visualisations, virtual and augmented reality, and anything that has 3D using Unreal Engine.

Do you develop for the Meta Quest Pro?2024-02-21T17:40:38+00:00

The Meta Quest Pro is a brilliant headset in its own right … yes the launch and sales was not amazing, but that means the headsets are fairly cheap now.

Developing for Quest Pro is different from Quest 2/3 and Desktop VR due to its pass-through and gives additional options for users to interact with virtual worlds.

The eye tracking is amazing as well. The Pico Enterprise has eye tracking as well which we are using to create an application to help users keep eye contact with our avatars.

What software does Scenegraph use to create Virtua Reality applications2024-02-20T21:58:20+00:00

Great question. We use Epic Games Unreal Engine. We have many years of developing VR app using Unreal Engine.

Do you build applications for Meta / Oculus devices?2024-02-20T21:56:39+00:00

Yes. Meta Quest 2 and Meta Quest 3 are our preferred headsets and providers.

Scenegraph Studios are on the Meta Kickstart program which gives us additional support and connections from Meta.

We utilise Unreal Engine to create applications which are deployed direct to the headsets.

We also create 360 videos with additional CGI/VFX within the video.

Utilising XR management software, our headsets lock Meta/Facebook out and load directly into our very own home environment.

Do you build Virtual Reality applications for PICO devices2024-02-20T21:53:49+00:00

Yes, it is not just Meta Quest and Desktop we develop for. PICO headsets are a great addition to any suite of VR suite. We recommend the Enterprise edition due to its eye tracking. The research capabilities are what we are excited about.

Can you explain the concept of Digital Twins and its application in industry?2024-02-18T21:21:39+00:00

Digital Twins refer to virtual replicas of physical entities, processes, or systems, allowing for simulation, analysis, and control. In industries, they’re used for optimizing manufacturing processes, predictive maintenance in engineering, enhancing product design, and improving supply chain management. By mirroring real-world conditions, digital twins facilitate decision-making and innovation, significantly impacting sectors like manufacturing, automotive, healthcare, and smart cities by increasing efficiency, reducing costs, and fostering product and process improvements.

What industries can benefit most from XR technologies?2024-02-18T21:21:13+00:00

XR technologies are particularly beneficial to industries such as healthcare (for training and patient care), education (enhanced learning experiences), retail (virtual try-ons), real estate (virtual tours), manufacturing (training and simulations), entertainment (immersive games and experiences), and the military (simulation-based training). These sectors can leverage XR for improved training, customer engagement, operational efficiency, and innovative services.

At Scenegraph, we have built VR, AR, and MR technology for universities, councils, businesses, organisation, and our own Intellectual Property of SpiritVR, Pitch4D, Amazing Machines, and Interview.AI.